![]() Darkmantles are explicitly using only echolocation. ![]() Bats are explicitly using only echolocation. How about over walls or hedges? An open-top stone or hedge maze could be very challenging against the right opponent(s). Can Blindsight see around corners? Not using a mirror, presumably, but instead using acoustic reverberations or scent or whatever. ![]() How about thin, porous barriers? (A paper wall, a cloth tent, etc.) Does Blindsight work like vision through transparent or invisible barriers? (Wall of Force, a glass window, etc.) Open questions: (This is basically the stuff that I'm interested in discussing in this thread.) This is a welcome change from how Blindsight worked in 3.x D&D. Doesn't say if it does or doesn't, but monsters with Blindsight do have Perception scores, so it's reasonable to assume they must roll Perception. Blindsight does not automatically counter Stealth. Blindsight seems to penetrate some substances, such as water, just as easily as it penetrates air. Blindsight is precise enough to allow a monster to cook, eat, mate, and maintain its weapons or gear. Blindsight is precise enough to allow a monster to navigate at its full speed. The text doesn't actually say if Blindsight permits a creature to target enemies precisely, but it must mean that, or it would not be relevant for monsters. Blindsight is precise enough to allow a monster to be effective in combat. It allows a creature to perceive its surroundings without relying on sight. It's a type of sight, and it penetrates a bunch of deceptive or inhibitory effects which target sight.īlindsight, in spite of its name, does not provide sight. Darkvision works through a window or wall of force or even a mirror, allowing a spy to peek around a corner with a mirror just as she could under lighted conditions. You're limited to whatever information sight could provide. It allows you to see in the dark out to a certain range. If perception wins, I'd say the invisible person was making enough noise or shifting enough dirt or telegraphing their moves too much and they gave away their defensive stance or attack pattern, nullifying the additional benefit of invisibility.Darkvision is pretty clear. Sight person would use a perception check against a stealth check from invisible person. Me personally, I'd say the blindsight/ truesight person could use their reaction to try to perceive an oncoming attack, or bonus action to try and identify how the person is defending. Because of that, there's a visual delay or motion blur or slowed reactions.īut in the end, it does come down to the DM. There might be too much information for the brain to process to see through invisibility perfectly. The spell/item that granted it might be flawed. While it's not spelled out WHY it doesn't fully nullify invisibility, there's a variety of explanations. Truesight is a way to see through illusions and invisibility, but it doesn't grant infallible vision enough to nullify these effects. But no matter how good your ears or nose are, you wouldn't be able to track finer details like eye movement or shoulder position, so you can't be sure you know how the details of how the creature is attacking or defending.Īnd Truesight may have similar narrative limitations. You may be able to sense the creature is up next to you, and maybe you might be able to work out that they are attacking. It spells out that its benefits are nullified.įrom a rule-based standpoint, there is some benefit that invisibility has that blur doesn't, and there's some benefit to Faerie Fire that Blindsight and Truesight lack.įrom a narrative standpoint, Blindsight allows you to sense an invisible creature, but not perfectly. An attacker is immune if it doesn't rely on sight, such as blindsight, or can see through illusions, such as truesight. ![]() Now compare the text for blur, which gives disadvantage on attacks based on visual stimuli. But Faerie Fire doesn't just let you sense them, it specifies that the creature does not benefit from invisibility. Creatures caught in Faerie Fire are outlined by the spell. ![]() Compare Blindsight and Truesight to the rules for Faerie Fire. ![]()
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